Club 38 by Revolution kites

Club 38 is a training path and community created by Revolution Kites, the company behind Revolution kites. This page explains how it works, what it offers, and where its limits are.

Club 38 is a training program and a community of kitefliers. It’s free and run by Revolution Kites, the brand behind Revolutions. Club 38 is reserved for kitefliers who own a kite from this brand (Reflex kites, B serie, 1.5, SLE, …).

The club has been designed so that every kiteflier with a Revolution kite can take full advantage of the possibilities it offers. The club offers a pathway for developing techniques from beginner to advanced level. This progression is structured by levels. New members pass 8 successive levels to earn the title of Master. Joe then proposes 6 levels for the Double Master title. These 6 levels include combos, i.e. a set of movements at different speeds. After winning the 2 titles, Club 38 offers to repeat the 14 levels with different challenges: “perfect” or with another Revolution, and so on.

The club requires you to complete each level one by one. Each level gives you access to tutorials hosted by Joe Hadzickie, a set of techniques to work on and a short choreography. After a little practice, you can film yourself performing these techniques and share the video. Joe gives you feedback, then validates your level and gives you access to the next level. On the club’s Facebook group, you can find out about other kitefliers’ performances, cheer them on and be encouraged.

Club 38 can be useful if you do not have a local club nearby and want an external structure to guide your practice.

Club 38 is free. It is offered with the purchase of a Revolution kite.

The prerequisite for validating a level is that you fly a Revolution kite. You do not have to prove it administratively, but experienced kite flyers can usually recognize the kite. Your video should be accepted as long as the kite is a Revolution model: Reflex RX, EXP, older models with the Revolution logo, B series, 1.5, SLE, Revopolo, Detox, and similar models.

To get started, simply go to level 1 of Club 38 and enter the password “thebasics”. You’ll find tutorials and a challenge to complete to validate the level. Once you’ve completed and filmed the challenge, you can post your video either on the Club 38’s private Facebook group or send an e-mail to Revolution Kites. Joe Hadzickie will give you feedback and tell you if you pass the level. If the answer is positive, Joe will give you the information you need to access the next level.

You can now join the Club 38 private Facebook group. You’ll be able to see other members’ performances, encourage them, ask questions and post videos. And if you post your level passes, you’ll get feedback from other members: advice and encouragement!

Joe explains how to make great videos to validate your levels

Key takeaways from this video:

  • To validate a level, post a video of your skills; Joe Hadzicki reviews it, comments, and sends the password to the next level.
  • Three ways to film: have someone film you, set the camera on the ground, or use a simple tripod; whichever you choose, keep your hands and body movements visible and stay inside the frame.
  • Long lines are easier to fly, short lines film better; the 65 or 80 ft lines supplied with the kite are fine, and a segment under a minute is easy to share.

Video chapters — Joe explains how to make great videos to validate your levels

  1. Introduction to Club 38
    0:00

    I'm Joe Hadzicki, inventor of the Revolution. The purpose of Club 38 is to develop your Rev skills and make sure you're having fun. First, learn the skills in Club 38, our online course. Then post us a video: I'll review it, make comments, and send you the password to the next level. But to do that, I need the video: let's look at some easy ways to make it.

  2. Video filming options
    0:27

    Here are three possible approaches; choose the one you like. One: have someone film you. It's best for the pilot, free to move around while they follow the action. Two, the quick and dirty method: set your camera on a surface or prop it up on the ground, with no extra gear. Three: a simple tripod, more stable and with a better angle, but a little more gear to carry. There are other options, a chest or head mount, but then I can't see your hands or body movements as well, and footwork matters. That said, any video lets us review your progress.

  3. Test shot and frame analysis
    1:21

    Let's set up a test shot with the camera on the ground. Center it and check what's in the frame: a bit too much grass, so tilt the camera back, just enough to see the landing. There's a tree on this side, a cluster of trees on the other, and we can go about 15 ft above them. Let's fly. Not bad, but I went out of the frame a little, and I stayed right in front of the camera, so you couldn't see my arm or body movements.

  4. Tripod demo and adjustments
    3:08

    Let's fix those two points, this time using a tripod to see the difference, and 60 ft lines, closer to what you'll use. Pattern number one, this is what yours should look like, with virtually no wind. Much better: I stayed inside the frame, turned so you could see my arm and body movements, and I was walking around. The only thing missing was some wind.

  5. Filming tips and conclusion
    4:02

    A tip about line length: long lines are easier to control for the pilot, short lines are better on video. I usually shoot my videos on 30 ft lines: great for video, a disaster for a level. Your kite comes with 65 or 80 ft lines: those are fine. Second, you should be able to shoot a segment in under a minute, which makes it easy to post directly on Facebook or email it to us; if it's longer, you may need to upload it to a service like YouTube. Get out there, shoot that video, send in your levels, and let's get you to the next level. See you on the field.

Here we list the different levels, techniques and titles of Club 38. This part has been written for kitefliers curious to know more. This section is a cheat sheet.

Warning: this section contains many spoilers. Club 38 is built on the idea that each member passes a level before discovering the next one. If that progression is important to you, skip the rest and discover the levels through the club itself.

Also worth noting: for each level, we feature a video of a kiteflier. These examples are of a very good or even “perfect” level. You can also go through the levels at a beginner’s level, for example, with less precision. Joe’s videos clearly show the minimum level expected.

You can also discover many videos by searching directly on the Club38 Facebook group.

Joe Hadzickie shows you where you stand on the different levels, in two videos.

Rev skill levels 1-4

Key takeaways from this video:

  • Club 38 teaches 38 skills across eight levels; level 8 makes you a Rev master pilot.
  • Level 1 is launch, turns, flying left and right and a precise two-point landing; level 2 adds hovers, top turns, the dive stop and the turnover landing.
  • Level 3 introduces the reverse launch, double spins, slides, the side hover and the tip landing; level 4 adds tip launches, reverse flight, bottom turns, snap spins and inverted slides.

Video chapters — Rev skill levels 1-4

  1. Introduction
    0:00

    I'm Joe Hadzicki, inventor of the Revolution. What is your skill level? At Revolution Club 38, we teach 38 skills across eight levels; at level 8, you're considered a Rev master pilot. Today, an overview of the first four levels, each with several skills.

  2. Level 1
    0:24

    Launch, turn right, fly right, turn left, fly left, square your Rev up and carefully and precisely back it down for a two-point landing. Are you a level 1 pilot?

  3. Level 2
    0:44

    Launch, hover leading edge up, turn, hover leading edge to the left, hover leading edge to the right. Fly right, do a top turn and keep flying right; same to the left. Back to center, fly up, turn it over, dive stop, turn over and land. I'm not looking for perfect precision, just the basics: if you have basic control, the dive stop and the turnover landing, you're there. Are you a level 2 pilot?

  4. Level 3
    1:26

    Level 3 starts with the reverse launch: it doesn't matter how high you go, just that you get your Rev up off the ground. From up there, a double spin to the left, take it back up, a double spin to the right. Don't worry about the drop: that's a more advanced skill, covered in the next level. Slide to the right, slide to the left: slides are complicated and I don't expect great precision, a little wobble is fine. Then a side hover on the right or left and a tip landing, keeping the balance. Those five skills are tricky: at Club 38 you'll find the tips and videos to get to the next level. Are you a level 3 pilot?

  5. Level 4
    2:28

    Level 4 starts with a tip launch: turn on your tip and slide it up. Reverse flight left, reverse flight right. Fly left, bottom turn on the right and on the left: this helps in light wind, because gravity helps you drop. From the side hover, snap spins in both directions, with no loss of height. Take it up, bring it down into an inversion, inverted slide left, inverted slide right. We're getting into advanced skills, so don't be too hard on yourself. Are you a level 4 pilot?

  6. Conclusion
    3:45

    Did you notice areas where you're really strong, and others where you could improve? Our goal at Revolution is to make sure you have the most fun possible. I hope this inspires you to join Club 38, where you'll find the tips, patterns and videos to take your flying to the next level; I'll personally give you feedback on your video if you send it in. Next time, we'll cover levels 5 to 8.

Rev skill levels 5-8

Key takeaways from this video:

  • Advanced skills are combinations of three basics: forward flight, side sliding and turns.
  • Level 5 covers reverse up, figure eights, circles, the bottom turn to float and the fly and slide box; level 6 adds clock turns, snap spins to different orientations and reverse flight in all directions.
  • Level 7 centers on hovering while walking, speed control and slow motion flying; level 8 adds the slow motion spin, the bicycle spin and control of every basic skill in all orientations.

Video chapters — Rev skill levels 5-8

  1. Overview of levels 5 to 8
    0:00

    I'm Joe Hadzicki, inventor of the Revolution. Today, an overview of levels 5 to master level 8. This is only a snapshot of the skills: the full patterns and instructions are in our Club 38 Facebook group.

  2. Advanced skills are combinations of basic maneuvers
    0:17

    Today we're flying a Reflex Double X: its larger size and Reflex design make it more stable, which makes the advanced skills easier to learn. Those skills are really combinations of three basics: forward flight, side sliding and turns. Flying forward while sliding; then flying forward, sliding and turning, which gives a curved path, as in a figure eight. By practicing these combinations, you'll take your Rev flying to a whole new level.

  3. Level 51:01
  4. Reverse up
    1:05

    Level 5 starts with reverse up: this isn't just a reverse launch, you actually fly upward in reverse, off the ground or from anywhere.

  5. Figure eights1:21
  6. Circles
    1:38

    Circles, both large and small, in both directions, clockwise and counterclockwise.

  7. Bottom turn to float
    2:00

    This one takes a little explanation. In very light conditions, when you turn, turn down to use gravity. Then float your Rev, laying it out on the wind, which brings the lift back up: bottom turn, then float. Excellent in light wind. To float, pull that hand back: it lays your wing out.

  8. Fly and slide box
    2:47

    Next skill, the fly and slide box: hold your Rev in one orientation and fly through the box without changing it, flying then sliding. You should be able to do this in any orientation. Are you a level 5 pilot?

  9. Clock turns
    3:28

    Level 6 starts with clock turns: quarter turns, side, inverted, side, upright, or in 45 degree steps down to inverted.

  10. Snap spins to different orientations
    3:48

    Then snap spins to different angles, similar to clocking: for example a 180 degree snap spin from one side to the other, or a 360, then a full snap spin plus a quarter. You should be able to do these from any starting point to any ending point, in either direction.

  11. Reverse flight in all directions
    4:24

    Reverse flight in all directions: up, down, sideways, diagonally at 45 degrees. Are you a level 6 pilot?

  12. Level 74:44
  13. Hover and walk
    4:52

    Level 7 starts with hovering your Rev while walking, important for team flying and for light wind flying: you should be able to hover and walk around the field.

  14. Speed control
    5:04

    The skill that makes team flying possible: speed control. Fast, slow, hover, slow reverse, fast reverse.

  15. Slow motion flying
    5:25

    Slow motion flying: practice this for a day and your skills will improve dramatically. Launch, turn slowly, fly slowly, turn slowly, fly slowly, turn it over and reverse it down.

  16. Inverted circle slide
    5:50

    The final level 7 skill, in the inverted position. Are you a level 7 pilot?

  17. Slow motion spin
    6:12

    Level 8 skills: the slow motion spin, then faster.

  18. Bicycle spin
    6:25

    The final skill for today, the infamous bicycle spin: you spin your Rev continuously without losing height. It's a little tricky on 30 ft lines. The timing is pretty complicated, but Club 38 has you covered.

  19. Control of skills in all orientations
    6:56

    At level 8, you should control the basic skills in all orientations: forward flight, reverse flight, side slides and rotations. Our goal at Revolution is to make sure you have the most fun possible; at Club 38, we teach you those skills so you can take them to the next level. I'm glad to give you personal feedback, and the whole community will support your flying. See you on the field.

Joe also details his 10 favorite of the 38 techniques: video 1, video 2 and video 3.

The first level is designed to give you the basics:

Level 1 by Thierry Bressure

This level enables you to develop these movements:

Level 2 by Thierry Bressure

This level 3 exercises these movements:

Level 3 by Thierry Bressure

Level 4 focuses on these techniques:

Level 4 by Thierry Bressure

This level includes:

Level 5 by Thierry Bressure

Thierry Bressure demonstrates this level a second time:

Level 5 again by Thierry Bressure

Here are the techniques for this level:

Level 6 by Thierry Bressure

Level 7 techniques are:

Level 7 by Thierry Bressure

Level 8 includes:

Level 8 by Thierry Bressure

The 6 levels to become Double Master

Section titled "The 6 levels to become Double Master"

The “M levels” have been designed to explore the possibilities of the Revolution kites. Joe offers combos, a set of advanced moves that combine speed and clean stops to amaze spectators. Most of these combos were created by Revolution kites, but are rarely used by the kite community. They have the merit of being innovative and pushing the limits of your kites and our flying techniques!

Here are the level combos:

Level M9 by Thierry Bressure

The combos for this level are:

Level M10 by Thierry Bressure

This level includes these combos:

Level M11 by Thierry Bressure

Here are the combos for this level:

Level M12 by Louis McCloskey

The combos are:

Level M13 by Louis McCloskey

This special level asks kitefliers to reuse the 10 combos learned in levels M9 to M13 to compose a filmed choreography!

Level M14 by Louis McCloskey

Club 38 offers additional challenges for members Double Master:

Members can earn the title of Triple Double Master by achieving the 6 titles: Master, Double Master, Speed Master, Double Speed Master, Perfect Master and Perfect Double Master.

Some kitefliers have documented their journey:l

Thanks Louis and Hughie!

Club 38 is so called because the program to become Master includes 38 moves. We’ve described them by level and in detail above. If you’re still curious about the 38 moves, here they are:

  1. Wind window
  2. Launch
  3. Left and right turns
  4. Reverse to landing / land your rev
  5. Stop your rev
  6. Turn your rev over
  7. Upright hover
  8. Side hover
  9. Left / right spins / full spins
  10. 180° turn up
  11. Dive stop
  12. Tip landing
  13. Horizontal slide
  14. Multiple spins
  15. Advanced reverse launch
  16. Add wind
  17. Inverted hover
  18. Snap-turn from a side hover
  19. Slide Up from tip landing
  20. Reverse flight left / right
  21. 180° bottom turn
  22. The inverted hover
  23. Slide turns
  24. The figure 8
  25. Circle, large and small
  26. Float left / right / downwind
  27. Reverse flight up
  28. Fly and Slide Box
  29. Clockwork / Facet turns (4 point and 8 point clocking)
  30. Advanced “snap turns” and “snap spins”
  31. Bottom turn to float / Float control
  32. Reverse flight in all directions
  33. Float hover and foot work
  34. Slow motions / speed control
  35. Slow-motion spin
  36. Circle slide
  37. Bicycle spin
  38. Slow motion spins

Here are the 10 combos to become Double Master:

  1. Shock snap
  2. Shock snap tip landing
  3. Walk it off
  4. Launch snaps
  5. Show slock snap
  6. Go snap back Vslide
  7. V snap V
  8. Don fox snap box
  9. Snap clock snap
  10. Shock circle slide snap

The Revolution techniques by Joe Hadzicki present the historical exercises that came before Club 38.

To turn the club levels into observable goals on the field, also work on precision flying.

Last updated: — added key takeaways, chapters and transcripts under the videos