Spins, hover and reverse — Revolution Kites tutorials

The moves that define the Revolution: snap spin and its variations, hover, reverse flying, inversions, one-handed flying, and 3D toss and catch.

Start with Revolution Reverse Flying: Tips from the Inventor and Snap Spin Details.

  1. Snap Spin Details

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    The snap spin in detail: starting from a side hover, making a full turn and catching the same hover, with the variations for forcing the spin in light wind and the timing of the stop.

  2. Fixing a Revolution Snap Spin: A Request from a Club 38 Member

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    Why a snap spin loses height and how to fix it, at the request of a Club 38 member whose forward spin worked less well than his reverse spin.

  3. Revolution Bicycle Spins: Spin Without Losing Height

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    Keeping your height during a spin, from a little tug before the rotation up to the bicycle spin: tilt to create lift, pull at the right moment and start the spin with the bottom wing.

  4. Mastering the Revolution Slow-Motion Spin in Three Steps

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    The slow-motion spin, one of the hardest figures, built in three steps: master the hovers at the four clock points, link them, then blend them into one continuous rotation.

  5. Spin Mastery 3: The Bottom Turn

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    The 180-degree bottom turn, from one side hover to the other turning underneath, built in steps, with the footwork as the tricky point.

  6. Tips for Revolution Spin Mastery

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    A few tips from the inventor of the Revolution to take your spins to the next level.

  7. The Slide-Turn: An Advanced Rev Skill from Its Inventor, Joe Hadzicki

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    The slide turn, an advanced Club 38 skill: combining flight, slide and turn to draw big arcs, something the Rev, which prefers to spin and stop, does not do by itself.

  8. Left and Right Turns: An Advanced Rev Skill from Its Inventor, Joe Hadzicki

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    Left and right turns, an advanced Club 38 skill: a split-second input, and the most common mistake, overcontrol.

  9. Revolution Reverse Flying: Tips from the Inventor

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    Reverse flight from different angles: above you, from the side, upward, and the best exercise for getting the feel of it.

  10. How to Master Revolution Reverse Flight: Tips for Mastery

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    Advanced techniques for reverse flight: the role of the thumbs, horizontal reverse from a side hover, and three ways to stop the bottom wing from scooping.

  11. Hover for Total Rev Control

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    The hover, the key skill of precision control: the basic hover, then an exercise at 45 and 90 degrees to hold the Rev still at any angle.

  12. Stop and Hover: A Key Skill for Rev Mastery

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    The stop and hover, a core skill that prevents crashes and leads to more advanced tricks: stopping, finding the balance point, then tilting towards the side hover.

  13. The Inverted Hover: An Advanced Rev Skill from the Quad-Line Inventor, Joe Hadzicki

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    The inverted hover, an advanced Club 38 skill: feeling it rather than reasoning it, first in reverse from the ground, then from a dive stop, with the cross control technique.

  14. Revolution Kites: Advanced Inverted Hover Skills

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    Advanced inverted hover skills: the dive stop and its common mistakes, the reverse launch, the inverted side slide and inversions with footwork.

  15. Advanced Rev Inversions, Part 2

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    Advanced combinations from the inverted hover: reverse launch, 360 snap and double dive stop.

  16. 1-Handed Revolution Kite Flying: The Basics

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    The basics of flying the Revolution with one hand, in five progressive tips: from a simple launch to spins, then the reverse launch.

  17. 1-Handed Rev Flying: You Can Do It!

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    Five tips for flying the Rev with one hand, opening with a pilot flying two at once. A way to feel the rotation of a single handle, from forward flight to the reverse launch.

  18. Revolution 3-D Toss and 3-D Flying

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    Short-line or 3D flying, and the 3-D toss with a Reflex XX, right next to buildings: why it brings you closer to the kite, and how to throw it.

  19. Revolution Reflex 3-D Catch and Throw

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    The short-line catch and throw, the old way, with the Rev stalling and falling, or with the Reflex, gliding to the pilot: both methods compared, in four steps for the second.

  20. Club 38 Member Seth Learns the Reflex Catch and Throw

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    A dual-line pilot moving to the Rev explains what he finds in it, then tries the catch and throw with the Reflex.

  21. New Revolution Fly and Glide Skill: The Revolution Reflex 360

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    The Reflex 360, a fly-and-glide trick: where the classic 360 requires running backward in very steady wind, the Reflex glides the Rev around the pilot, even in gusty wind.

  22. Revolution Next Level Skill: Follow the Leader

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    A game with the Reflex, 'Follow the leader': letting the Rev fly freely on autopilot and following it, then the 90-degree hand launch when it comes down.

  23. Reflex Skills Are Possible for Everyone

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    Reflex tricks in light wind are within everyone's reach: a Club 38 pilot pulls off the catch and throw, then the float, the 360, the catch and the different throws are explained.

  24. Rev Mastery, Episode 2: The Tumbleweed

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    The tumbleweed flown at several levels, from sloppy to mastered, to show that an advanced pilot is recognised by the precision of their control rather than the difficulty of their tricks.

Thanks to Joe Hadzicki and Revolution Kites for these videos. The whole channel is on YouTube.

Last updated: — new page: 24 Revolution Kites videos with Joe Hadzicki's explanation as text and chapters