Mastering the 5 Core Rev Skills by Revolution Kites
The Club 38 core skills broken down in slow motion: forward and reverse flight, stop and hover, turns and spins, up to the snap spin.
From the series Progression and mastery. Transcript by QuadKites.org.
Key takeaways from this video
- Thumbs back, the Rev flies forward; thumbs forward and down, it flies in reverse: a simple wrist rotation switches from one to the other.
- The Rev stops instantly and holds a hover in any direction, even when heading for the ground: that is the dive stop.
- Pushing one thumb forward turns to that side; rotating both handles in opposite directions gives a much sharper spin.
- The snap spin, sharp, started and stopped crisply, can start and stop at any angle.
Transcript
Forward and reverse flight
0:00Hi, I'm Joe Hadzicki, inventor of the Revolution, and these five core skills are included in our online Club 38 course. Let's take a closer look at those core skills, including a slow-motion breakdown. Core skill number one: forward and reverse flight. Unlike most kites, the Revolution can fly both forward and backward. By rotating your thumbs back, you make your Rev fly forward. By rotating the thumbs forward and down, you make your Rev fly in reverse. These handle rotations are very subtle. The Revolution is extremely responsive, so it's very hard to see that rotation. This rotation has no effect on the Rev at all. With a simple rotation of the wrist, you can instantly shift from forward flight to reverse flight.
Stop and hover
3:49Core skill number two: stop and hover. One of the most amazing skills of the Revolution is that it can instantly stop and hold a hover. This ability allows us to stop instantly if we find ourselves in a difficult situation. The most common use of this skill is the dive stop. As a Rev pilot, you can stop your Rev in any direction: as it's flying up, as it's flying to the side, or even if it's flying into the ground.
Turns and spins
5:14Core skill number three: turns and spins. Turns are created by rotating your handles relative to each other. Pushing a thumb forward will cause a turn or a spin in that direction. Left thumb forward will cause a left turn or a left spin. A simple turn is formed by pushing one thumb forward. By rotating both handles in opposite directions, you can create a much more aggressive spin or turn. For example, left thumb forward while you bring the right thumb back. Notice the left wing is flying in reverse while the right wing is flying forward.
Spin variations and snap spin
6:26Spins come in many variations: from large to small, fast to slow, and from relaxed to precise. A common advanced spin technique is called the snap spin. A snap spin can be started and stopped from any angle.
Keep going
In the series Progression and mastery — Revolution Kites tutorials
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